Homestuck is probably my favorite work of fiction EVER. The plot(s) and the mediums it's told through make it extremely unique, and absolutely the first and only of its kind in human history. I'm not great at coherently communicating my thoughts and opinions, especially when I've got a LOT of them, but my basic thoughts are:
- The various settings, such as The Medium, Alternia, The Planets, Dream Bubbles etc. are unique and creative
- The mechanics used, such as multiple timelines, time travel, doomed and alpha timelines, god tiering, etc. are ALSO unique and creative, and the timelines specifically are what got me interested in the multiverse theory
- The characters are well written and interesting, with believable struggles and complex histories
And now for some of the lesser liked things about Homestuck that I happen to like:
1. Game Over/The Retcon
I really loved Game Over, AND The Retcon. The Retcon less so, but I still liked it. I liked seeing such direct devastation. But I've gone over my opinions on both The Retcon and Game Over in separate threads, so I'll condense what I liked about them to this:
- Game Over showed how brutal the game can be
- Game Over ALSO set up nicely for a narrative rewrite (The Retcon)
- The Retcon showed timeline shifting in action, something particularly fascinating to me
- The Retcon brought back Vriska, which I have grown to be happy about
I haven't talked as much about The Retcon as I have about [S] Game Over, so I'll say a little bit about it. It's true that it's a bit of a cheap way to progress, and it really sucks to see these character we've followed for so long die and be overwritten as if it were nothing, but I still like The Retcon, because it shows things I find personally interesting, such as the extent of John's narrative powers, or how the small (and sometimes painful) things that an individual does can be the very difference between doomed and alpha. Maybe that's just me being a timeline nerd and getting my fix from The Retcon, but I think it was really cool to see.
2. The Epilogues
This one is kind of bittersweet to me, but ultimately I think I like them? I definitely liked Meat, mainly because the fight with
Lord English was reminiscent of Game Over to me, which, as previously mentioned, I like. The Epilogues also showed everything fitting together. It connected a lot of dots that had been left open, like how the house juju works, or how
Terezi was faring in the outer ring, and what she was even out there for in the first place. Plus nonbinary
Roxy! That's pretty fuckin' epic! (although I can't remember if nonbinary
Roxy was from Meat or Candy)
While I can't condone all of the terrible shit that happened in The Epilogues, it
did set up for Homestuck^2, which has given me my first taste of upd8 culture, so I feel like I should be at least a little grateful for that.
3. Pesterquest
Trans Vriska. Need I say more?
No, but seriously, I think Pesterquest is awesome. I'm not even sure this one is particularly disliked? I've heard a lot of backlash against particular parts of it, (see above) but I can't tell if that's just the norm at this point or not. Regardless, I'm putting it here.
Aside from that though, I really like seeing pre-game life for the characters. I've got a lot to say on the matter, so I'll write about only the two routes I liked the most.
3.1. Karkat's Route
Karkat's route in Pesterquest was AMAZING! Oh my god! Seeing pre-game Alternian life for him in particular was SO fascinating. Seeing JUST how prepared he was for drones finding him was both intriguing, and saddening. Let me list off some things I liked/found interesting:
- Seeing more of Karkat's empathy towards other cherrybloods. We see ONE single instance of this in canon, when Karkat finds out that Jack Noir has red blood like he does. And that's it! I was always sad that we never saw more of that, so seeing that in his route was nice.
- Seeing how extremely on edge Karkat always was. One particular moment really solidified his intense paranoia for me. The reader is listening to Karkat speak about something, when he stops. This canonically LOUD dude stops MID SENTENCE. Why? Because he heard a drone. A drone that the reader could barely hear while straining to hear it. Karkat is living with his eyes on the door at all times, and his route really showed that.
- Learning that the drones have thermal vision, AND that Karkat combats that by hiding underground. I had always wondered how he evaded capture for so long, and now I know why.
- And finally, seeing that Karkat's lusus was not only aware of the danger of Karkat's existence to himself, but actively helped him survive by A. digging him his hiding spot to mask his heat signature, and B. sacrificing himself when the drones find Karkat and the reader.
3.2. Vriska's Route
Oh boy,
Vriska's route. This one sparked a LOT of controversy from what I saw and heard from my friends. Despite that though, I liked
Vriska's route a lot. I loved seeing the autistic coding, I loved seeing the trans coding, I loved seeing just how life was for her back before the game. I could have done without the "
Vriska did nothing wrong" thing, but otherwise I think it was really good! Hearing
Vriska talk about
Terezi... Oh man. That hurt.
Vriska is so fucked up. And seeing how she really feels about feeding her lusus? Ouch. I'm tired of writing stuff though, and my fingers are starting to ache, so I'm gonna just let that sit there. I liked
Vriska's route, do I really need to say more?
4. Conclusion
Homestuck good. Homestuck very good. Ultimately it's up to the individual reader to decide in their own view whether Homestuck is good or bad, but I personally have made the decision that it's good. Incredible, even. Unique, and completely it's own thing. I doubt anything truly like Homestuck will ever surface again, it's just Like That, and I'm personally glad to have been a part of it, no matter how painful or heart wrenching it was at times.
TL;DR: Homestuck good. Bad parts of Homestuck also good, but only to some people, of which I am one.