Dr. Save: Bat doorknob at door across pit.
This whole plan hinges on the fact that there's a door somewhere across the pit, but you'll oblige your conscience this once.
Also, it wasn't worth showing, but you did put your door back up upon exiting your office for the second time.
Huh! This is interesting. Your bat still manifests, but instead of being removed from your things, a red square appears over the weapon slot. Apparently, this means that the bat is being
used.
Moment of truth. You whack the knob across the pit.
And would you look at that! There is a door on the other side!
It would appear rather difficult to get to, but it certainly exists.
Your things now:
[Metal Bat]
Tape
Nothing
Typewriter
Nothing
Nothing
Dr. Save: Drop radio down pit to test its depth.
Sure. Wouldn't hurt to try.
You drop the radio promptly down the hole.
It hits the ground with a loud crash. Sounds like it broke during the fall. It would be unwise, though, to drop down yourself and survey the damage.
May it rest in peace.
Dr. Save: Use box to construct a fort.
Does "flip over box" count?
Box flipped over.
Dr. Save: Break open window.
This seems like a very bad idea, but you can't shake the thought.
Whatever. Here goes nothing.
Wait. Didn't you already try this? Didn't the window not break the first time you hit it?
Why'd you try again?
Stupid.
(mirrorpost 10 - pages 46 thru 49)