rookie1978 wrote: ↑Tue Nov 12, 2019 8:28 pm
How does a general game of Sburb normally progress? A lot of the sprites minus Davesprite and Nannasprite have been basically entirely useless, even though they're supposed to give the players information and is one of the only ways that players actually learn how the game works in the first place. But that just begs the question, if they don't already have knowledge of how the game works (like reading a guide online) how the hell are you supposed to know what to do?
Even prototyping a sprite seems difficult to figure out. The game doesn't tell you and you don't have a sprite that tells you to do it. With how much experimentation you'd probably need to do with all the different machines the games give you, I can only imagine how many players die at the first meteor showers.
And even then, with the sprite's limited knowledge, how to players figure out how to god tier? Or stoke the forge? How many 'fail' at their given lands/quests and end up stuck? The number of 'doomed timelines' compared to 'winning' ones must be staggering.
yeah, sburb is just really hard i guess!! the kids session on earth, for example, was likely just meant for the four kids due to stuff like other people receiving cruxite artifacts identical to the kids iirc so its already kind of narrowing who could play and win to begin with, even then who knows how many iterations of the kids ended up failing in doomed timelines
also, multiple sources exist in sburb, including skaia, the horrorterrors, consorts, sprites, and denizens. i wouldnt exactly say that sprites are useless unless the player has some sort of prior knowledge of sburb, theyre like a beginning tutorial usually in my eyes and are pretty indispensable at first at least so i somewhat agree—even then all of the kids sprites saved their lives at some point pre and post entry!! theyre not just guides but protectors at first, i think
so i dont think it matters how hard sburb is, the idea is that SOME timeline out there some iteration of a kid will somehow figure it out even if its by a stroke of luck, like a video game with extra lives (this was probably intended) the way i see it. also id say the first kid to enter would have by far the most figuring-out to do if they all communicate with each other, if the first one figures things out i think the rest of the party should have something to go off of.